Behind the scenes for the curious and general updates
More detailing
Got the majority of the body done now, just dashboard to finish with all the little car icons (joy!)
Setup initial base materials
Still part of the “checking I’ve not missed anything major before I commit too much time to painting” I’ve gone around the model in substance painter and allocated some initial materials to make sure everything works as expected, all the masks etc. as sensible.
Front Suspension
After a lot of reading and some maths and creating a few test rigs I have decided that changing the front steering and suspension setup to centre hub steering is the way to go and would actually work in the real world nicely.
Blockout
First I create a really rough block out, no concern about topology just smash it together / Boolean etc. This is going to be to scale so I’ve also created a quick rigged character who is around Kaneda’s height and build. Just looking to get a feel for the main components and how it could work.