Setup initial base materials

Still part of the “checking I’ve not missed anything major before I commit too much time to painting” I’ve gone around the model in substance painter and allocated some initial materials to make sure everything works as expected, all the masks etc. as sensible.

With substance 2021 you can now mask by mesh and hid meshes so you can get at hidden parts of the model. Also in blender you don’t have to join everything together any more to unwrap so it’s all got so much easier, happy days.

Everything seems to be working as expected, haven’t got any stretching or artefacts from baking. Did quick couple of test renders in iray to double check seams etc. looking good. Onto detailing next!

substance painter iray test render

substance painter iray test render

substance painter iray test render
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Detailing on front suspension

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UV's and Mesh Tidy up