High poly model
I’ve worked around the rest of the model using the block out as a reference and creating a high poly version. In the main I’m doing subdivision modelling but I will be applying that at a level that’s visually acceptable as I unwrap and will tidy up extra edge loops etc as I go.
Checking from lots of angles with and without the screen as that will be transparent, I took some artistic licence with the headlamp as well and made it a more modern design. This is why I added the extra detail on the suspension, for shots like this you will absolutely expect to see something.