Mark Edwards

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High poly model

I’ve worked around the rest of the model using the block out as a reference and creating a high poly version. In the main I’m doing subdivision modelling but I will be applying that at a level that’s visually acceptable as I unwrap and will tidy up extra edge loops etc as I go.

Checking from lots of angles with and without the screen as that will be transparent, I took some artistic licence with the headlamp as well and made it a more modern design. This is why I added the extra detail on the suspension, for shots like this you will absolutely expect to see something.

Modified the dash and added handle bar controls, modern vehicles have more touch screens and not as many switches as the old reference

Haven’t gone crazy on the bottom (and it’s electric so not so much to see) but I have added enough detail in case it ends up on it’s side or banking around a corner. The stand also works mechanically.